While daggers actually is good at this, it shouldn't apply to the horse since it is practically useless in MOST scenarios. Lastly two heavy attack animations is not always a good idea. Scimitars deals faster damage because they actually hit faster dual wielded than daggers do dual wielded (Because of the stupid dagger dual wielded animation) in terms of damage per hit, they have more range so they can get to targets faster AND their jump attack is ridiculously op with bleed. Daggers should be DPS king in the right hands and should be a hard weapon to use since you need to close the gap between you and the opponent but once you're in close range they should fear you. As of right now Scimitars beats daggers in DPS which is not okay when daggers have less range and fewer customizability options in terms of ash of wars. If that doesn't work in the game it should be redesigned because I'm not gonna risk dying for doing 90 % less damage when I can just do a light attack and do pretty much the same damage. If you're going to put in a dual wielded daggers do several hit animation, every hit should count as towards higher damage. Also daggers gotta stop doing several hits do none existant damage on first hits. I know sidestep exists, but sidestep wont help me open up Maliketh for a critical attack. Which would further make people use critical talismans more than it's made now, allowing for a more stealthy approach/tactical approach to try to get as many critical hits in so you can use your abilities. Daggers could also need several ash of wars that allows them to open up enemies to critical hits such as Black Knife Assassins do when grabbing you, allowing you to use critical hits to your advantage. This should not apply to PvP because I do not want daggers to be able to one shot in every build. Usually an ash of war will hit for harder than actually parrying a boss and doing a riposte, same goes for backstabs. Overall daggers need higher riposte damage. Worse than black knife because it purely deals holy damage and holy damage needs some sort of buff cause it's beyond useless in the end game. Best looking dagger, nice looking ability, nice damage at low levels, interesting lore behind it, knockback, costs less than black knife's ash of war and weighs less, lower requirement. But I still gotta say they need a buff (Daggers I mean), but lets first talk about Blade of Calling. Please take note that these adjustments are exclusive to PVP.įirst off, daggers/claws are my favourite class. Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations.
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