One of the differences is, during actual human play, that going back to an unsolved room in TTP made me depressed, but going back to an unsolved area in TW made me excited. Also the graphics suck big time compared to The Witness. ![]() The Witness is leagues above this, and being stubbornly difficult doesn't make it good. People seem to compare The Talos Principle to The Witness, but I say there's no comparison. Thought it was okay, then got stuck on the typical puzzles as everyone else, and thought it was like The Swapper, which I hated vehemently. I was hoping to like it, wanted it for years, and then it was added to Game Pass on Xbox so I jumped right in. After FEZ (one of my GOATs BTW), I no longer want to look up QR codes on my phone during a game also. I feel guilty for cheating and now don't desire to "finish" the game, either basic story mode, which was ok, to 100%ing it. I agree, but I already googled three rooms I was stuck on and then also googled one of the hardest rooms. Don't want to spoil the fun looking for a walktrough. Can you confirm sometimes you have to do something inside a puzzle that has influence over the hub area (I remember having to direct red/blue beams from single puzzles on a high hidden pole in the hub area).Do the areas behind bars (not doors) get unlocked in some of the searches?.Do you have to search for something around the level? I think I found a key that's not meant for the locked gates involved in gameplay. ![]()
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